Stellaris how to get more specialists. Rolled back to Libra V3. Stellaris how to get more specialists

 
 Rolled back to Libra V3Stellaris how to get more specialists  Land warfare

It's a good way to expand your empire if you choose to go supremacy or diplomacy route. There is a building that boosts alloy production with 15 % and the planet specialisation gives you also something. 5. Here are our Stellaris tips to help you out. Your supply of specialists can be increased in two ways. Like if they have the servile trait or are slaves. Distinguished Admiralty. Between focusing on relevant bonus buildings (energy grid, mineral processing, etc) and taking. 8, but going 2 or 3 or more over is supposed to be less punitive. And the double 25% trade value for 3 points is priceless. (Progenitor ships actually have an inherent -50% to all of these, but the Offspring grant +55% through the aura to compensate. In a large empure that doesn't need extra colonies. 3. Despite being a sci-fi game filled with aliens and spaceships, this game forces you to tackle a number of realistic problems on behalf of your planets’ populations. Despite being a sci-fi game filled with aliens and spaceships, this game forces you to tackle a number of realistic problems on behalf of your planets’ populations. 8. My colonies are struggling, more lower strata are populating my planets but less specialists. Negotiate or demand contracts and agreements between your vassals to define the future of dozens of worlds, and reap the benefits! · New vassalization mechanics let you define the role of your new subjects - create new Specialist Empires to grow into economic superpowers, military specialists, and technological creators. It’s a game that’s been incredibly well supported so far, and while the Toxoids. Never tried it myself tbh. . A researcher in 2230 generates about 20-25 science each while you should only have around 60-100 pops before conquests, plus they require some of your pops to produce consumer goods and food at minimum. Content is available under Attribution-ShareAlike 3. Just select an Imperial form of government at the beginning of your campaign. 60 Badges. vkobe. you may be familiar with skymods "how-to-install-mods-for-stellaris" Via game directly: Find the desired mod at this site (stellaris. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. Digging deeper more than twice requires the Subterranean origin. Just like in the real world, the population of each planet. 0 unless otherwise noted. Trait points are a separate number. Low stability is what reduces resources from jobs (-1% per stability below 50) 1. Mining Guilds -> +4 +1 minerals from jobs +20% minerals from jobs = +6 minerals. #7. Pop Growth Speed -75%. Jan 7, 2019; Add bookmark #1 I heard it's 1 per 200 fleet capacity but currently I'm. When the currency is specialist pops, Meritocracy's 10% to specialists is nice, but some other civic's ability to get more specialists sooner is worth even more,. Use the Market, sell minerals buy alloys. One last tip for rivalries is to strike a balance between force and. Ethics – sometimes called Ethos – are the guiding principles of an empire and its people and determine an empire or pop's favored courses of action and responses to situations. I can repair them, but not build them. Before you start your game of Stellaris, you can choose to increase the number of envoys you’re earning by picking a specific civic and ethics for your empire. Unpack mod folder in C:Users*Username*DocumentsParadox. ago. All this to max the amount of science I get, with at least 10k science by the 2400 mark you should be good and getting enough repeatables by now to get around 300k FP. Centrelink payment estimates. That's more important than any bonus. 2-Don't build/upgrade buildings you don't need, the upkeep will drain your economy. Add artisan building and after that specialize the world (forces etc. 1Stellaris Mechanics Explored Playlist: Game engine calculates and moves pops up the strata ladders according to its calculations of who can do better what. Extra admin cap near the start of the game really helps accelerate your unity and research output. This article has been verified for the current PC version (3. There is no point to Proactive stance. To move a ship to a system in another empire territory, you must have : Border access to their territory (military or civilian according to the type of the ship you want to move) A way to reach the system (hyperspace lane, system in range of your ship warp drive or your wormhole station, according to your FTL method) If all of these. These are all of the civics that. Diogenes_of_Sparta Specialist • 4 yr. These represent the backstory of a species before it unified itself into a star-spanning civilization. For example, if you got a race with industrialist trait, then it will take miner over any specialist job. Low amenities reduces happiness (-2% per missing amenity) which lowers pop approval rating, reducing stability and increasing crime. The members of this council are chosen by the. Bio doesnt get just some more pop growth, it gets a lot more of it. But not in the age of Stellaris. There is very little benefit to aggressive policy and it's not worth attempting to capture an enemy science ship, but the AI loves to do it so you'd better take the protection offered by Cautious stance. 6. Being able to get +15 stability on big fully-developed planets is a very substantial boost and well worth the loss of a few amenities. How does the specialist growth work? And how do I take advantage of it? I. How to Use a Quantum Catapult in Stellaris. Sector governors, tech and. I sneak in an ecumenopolis or 3 for even more alloys, maybe 5 if I get a load of mining world. So there you go, the best forms of Government are Oligarchies with Meritocracy, MegaCorps with Branch Offices, and Imperial with large fleets for extra Influence. 419K subscribers in the Stellaris community. And one of the biggest problems is unemployment. 5. Given that an empire's strength is mostly a matter of fleet power, which in turn is a matter of science, alloys and energy, then it follows that stronger empires have more pops dedicated to these resources - two of which are mainly produced by specialists (utopian. Civics represent the principles of life within an empire and are primarily limited by the authority and ethics an empire possesses. In this case, art imitates life. Community Hub. A lot is based off the wiki, but still kind of important to know nonetheless. 469. The actual. Search titles only. The Downscaled Ships mod aims to improve performance by making a few changes to the game’s visuals. But more than any other AI Empire -- more than the Guardians, Marauders, Fallen Empires and the Crisis Forces -- there's a foe out there that'll always present a true challenge for your Empire's survival. A species's traits are selected at the start of a new game, but a species or certain pops of a species can adapt new traits through genetic engineering or rare events. You can’t flip a switch or build something to get more influence in Stellaris. Grant a planet, Grunur (Tomb World) Grant Secrets of the Baol ( −15% Terraforming cost) Stellaris. Jobs fill from the top, so if you want pops to be enforcer, you need to make sure that there are no ruler jobs available on that planet first. The Discovery Tradition will also get your level cap for scientists and leaders up. A secluded and hidden city on the planet's surface, where pirates and other lowlifes can congregate to repair their ships and trade stories. Better research = better military. It's not. If you build a bunch of stuff without waiting for the planet's population to grow, the unworked buildings cost energy credits for upkeep but don't produce anything because there's no workers. You can get +1 Power Projection right out of the gate without building, buying, or renting a single Stellaris ship. The successful discovery of the Infinity Question, thus making the infinity machine throw themselves into Gargantua, and it makes Gargantua explode into Pantagruel. Note that the mod may have a different name in the launcher than. Make sure you actually have specialist work slots first, after that any regular worker with soon promote to specialist. Upgrade more, build less. Nanocyborgasm • 5 mo. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. There is a running demotion timer on each one. A shrine devoted to the worship of Numa, goddess of fortune. Rolled back to Libra V3. This provides a static +1 Power Projection buff from the start. Pops are king in the 3. Exakan • Determined Exterminator • 2 yr. As a hopeless savescummer, I've have just about familiarized myself with all the anomalies in Stellaris. While on paper more influence sounds nice, you only get. About. the Yuht, you can't get Zroni, as you only ever get one precursor event chain. Once you unlock the technology for droids and get the environmentalist civic, you can basically colonize any planet in the galaxy and make tons of Unity off of all the natural blockers on those planets. JobSeeker (single, no children): $53. Later, once your basic resources are taken care of, find some more city district heavy planets for research, culture, admin cap, etc. Having only 3 main options makes even random seem predictable. The balance mod was integrated into Gigastructures. ago. Greetings Organics. In that case, it's better to just build more Forges or Industries, as the marginal gain from the Ministry is always the same, that is 0. Darvin3. This is the easiest way to use the guide in game, especially if you don't really plan ahead. Now the cloaking allows for this to happen which means that until the end game where you can have all the anti stealth tech, any wars can potentially be the worst experience you ever had in the game. 25 habitable worlds because there are way too many planets in a huge galaxy anyway. In my situation, how can I create more specialists? Last time I've played Stellaris was over a year ago, so the planet mechanics are novel to me, but I get the concept. If you snowball with technology quickly, it is. Psychic scientists have a high chance of drawing Psionic theory. The others mentioned specialists, job stratas, and demotion already, but here's the short version: All pops want to promote, but don't like to demote. In Stellaris, building up an empire doesn't just mean expanding territory and researching new technologies -- it's also important that players keep their people united. Pops are king in the 3. Once players have researched the Megastructure they want to build, they'll next need to send a Construction Ship to begin the work, using the Megastructures tab in the ship's order menu. Don’t do that. In conjunction with the in-game tutorial, this beginner’s guide serves to help new players learn the basic mechanics of the game and provide. Quite a lot more - a well specialised planet can have a total of 30, 40, 50 percent worth of bonuses. Yes, robots are useful, especially because there's very few other ways to bolster your population without war. ago. How to create more Ruler and Specialist Pops? Hi! I have been playing this game casually for 5 years now. Stellaris’ Synthetic Dawn expansion introduces machines species and empires to the game — and you’ll find that these AI civilizations will play very differently compared to their organic counterparts. Cautious is the optimal policy. A habitat on a normal resource deposit (energy, minerals, science) turns that deposit into a base +56, not including worker and specialist bonuses, assuming 7 resource districts. The Hegemon is easily the best Origin in Stellaris, and with good reason. Rulers get much more political power than workers, so a few happy rulers can carry your stability and make workers' happiness irrelevant Useful if you practice slavery or annexing: put a few rulers of your species, and your thrall worlds or newly conquered -20% happiness planets won't be as unstable (both species should be set to stratified. That is our main reason why we get lag late game. Advanced empires start with 8 corvettes instead of 3, and build far more corvettes, but interestingly start with the same research output. This is just as true for Megacorps as it is for regular empires. Here is where the problem lies. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…. Basically, they're living off what they saved with their cushy job as an entertainer, metallurgist, culture worker, or researcher. just use more fleets I now have in endgame 160 or 180 fleet cap and around 500 naval cap, only having. With the correct technology finished, players can use a Stellaris Construction Ship to right-click and build a Hyper Relay in any of their Systems for 25. Designate your planets as Forge Worlds our garden worlds, find new mineral deposits and unlock special rare technologies to be discovered. The S Tier only features the best of the best Origin available in Stellaris. resource sr_dark_matter #. It is possible that the fields in the file are fixed-length fields, so perhaps I should have deleted the number 6 plus a space in front of it before making it a 10, but I haven't had time to try that yet. Just like conventional diplomacy, espionage relies on the Envoy Leader type, of which players get access to a limited amount based on their Civics, Technologies. 0 changes to not let Very Strong impact Specialist jobs anymore, it's worth using. 45 alloys or 0. Unrestricted war philosophy means you can make claims at any time, so whether you are at peace or at war, you can. 7 patch with the addition of. 8. The more experience levels they gain, the more they boost research. specialists collect: science, alloys, consumer goods, crime/deviation prevention. Most of the specialist vassal suggestions are -500 or worse, but this is a known issue, so not confused about it. 2. There's also the +1 envoy you get from the Broken Shackles origin. Though if you are either planning to expand in Stellaris or wage war, robots are a great way to keep your assembly line’s going. As mentioned before, I was happy when I found this out. Planetary management involves district creation, building construction, and assigning a workforce for resource production to maintain peace and order, manage population growth, and set up garrisons for planetary defense. 2. Enhance your Stellaris experience with thirteen Expansions, Story and Species Packs on top of the Stellaris base game. This means that the only way to grow is through robots, that not only take the clone pop slot, but grow painfully slowly, or get resources without. Downscaled Ships. They still do not want to take specialist job. Without influence, you will be unable to expand your empire, maintain diplomatic pacts, build. Hover over the unemployed specialist pops. If you hit 100% exhaustion then you weren't overpowering them. Slave bonuses can go much, much higher than normal specialist bonuses, giving you a vastly superior economy overall. However, it’s just as important to. Beyond that, the rest of the forms of Government are. I didn't know Gigastructures got an update the day before so I originally thought it was from a different mod, but it is in fact from gigastructural engineering. Technically you get 20% research for 3 points (intelligent + logic engines), which costs 4 for bio empires (erudite) and the free Cyborg trait on top for another 15% resources. Quiet early game while you outtech the galaxy until midhgame where your quality advantage is obvious. Eureka Status: For every scientist who's leading as the Head of Research, once the status reached 100%, grant six month of. In order to become the Galactic Custodian, you will first need to be one of the influential members of the Galactic Council. If no one defeats it then it will continue until all empires are destroyed. [[In what follows, I'm not at all condoning shit, obv-- I'm only saying these cultures appear to have done the 100%. And it gives you a warning. Luxurious is only 0. Each rival gives 0. If you are interested in long-lived leaders, then check out Lithoids. 1. 0 unless otherwise noted. Mar 3, 2015 1. From the fleet manager, select that new fleet of ships then click the "cog" button and you can switch it to a different design (if you created a better one for that class of ship), then you can upgrade it to that. Probably "resource" followed by the command for dark matter? It would probably be on the console command page of the wiki. 2. I personally wouldn't change this, as I feel the default is well-balanced. One of the most interesting aspects of the game is the ability to research new technologies to improve the capabilities of your empire. On a basic level, resources can come from the following locations (potentially not all-inclusive): System nodes - Energy credits, minerals, each tech type, and alloys. This page was last edited on 12 March 2019, at 19:55. X branch. A simpler economy. Tier 2 buildings give 5 jobs instead of 2 jobs. Okay but for this to work, I'd have to drastically reshape the socio-political make up of my society. 2. . Clerks are just inefficient, and nothing about Megacorps changes that. Paradox have announced the next expansion for their grand spacefaring strategy game Stellaris. And Recruit scientists that have +10% anomaly discovery chance or +25% Anomaly research speed. Sometimes, if you own two DLCs you have access to a little more content than what is present in the two DLCs separately. The fleet is the jewel of the empire. Once players have constructed a Quantum Catapult Megastructure in Stellaris, they'll be able to use it to launch their fleets or ships to distant star. Worker pops will automatically promote to specialist, presumably if you have worker pops that aren't promoting then they must have something stopping them from taking specialized positions. Unity is more questionable; while traditions and ascension perks can be very good, unity generation is very expensive for how little. But, you need to factor in the cost to your allies. Birch World is not the best one if you are new to Gigastructures. Kryndude Lt. Note: If you have a mod both as a local and as a workshop subscription game will refuse to load it. There are incredibly potent military and economic techs that can give you a huge leg up. (As in, if a planet has 2 crystals, it can build 2 crystal mines for a total of 2 crystal miner jobs. Leader Cap Rebalance. The other way is the quality of your science leaders. You have to decide on that priority. 9. It is developed by Paradox Development Studio and published by Paradox Interactive. Chattel slavery and domestic servitude are the ones I use the most tho. 5 higher. Usually Master Crafters + meritocracy is the way to go. All Cheat Codes in Stellaris. It's more efficient if you shuffle pops so that there are 3-5 jobs empty so growth will fill them - shifting 3 pops off a planet with 3 unemployment means you'll be back for the next pop that grows on the planet. In my situation, how can I create more specialists? Last time I've played Stellaris was over a year ago, so the planet mechanics are novel to me, but I get the concept. A question about public relations specialists. So if you have a Federation and are the Custodian you can be in control of a total of 3. Stellaris enhanced mod collection. A habitat over a rare resource allows double the base collection, as each 1 in rare resource turns into. So I had no idea that workers promote to specialist when there are positions available. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. Edit: 5- I know it's kinda hard to understand amenities In the beginning. Now while checkposts are the most common method to expand borders in Stellaris during the early stages, you can expand via conquering other rival territories if you have established a decent empire. The final way to gain a new envoy in Stellaris is to build the Interstellar Assembly megastructure. Hive Worlds/Machine Worlds. Other than that, minor relics are really hard to get outside of dig sites. This page was last edited on 9 November 2023, at 21:05. A level one admiral with psionic and ascended clone is flat out better than the level 10 admiral I got from the shielded world after taking down a fallen empire. You can use favor abuse (give 10 favors for 8 favors), use favors to buy a few minerals so you can make more mines. Lumpy_Flan_2498. Now your species is at -2 points. ago. Known as Galactic Paragons, its announcement came as a surprise not only due to the release of First Contact only a few months ago, but also because it changes a crucial aspect of empire management fans hadn't previously. 5 at 25 squires). complex specialist jobs entertainer jobs worker jobs (miners and food) complex worker jobs (technician and clerks would be here) drone jobs When you get the droid technology, they can do complex worker jobs, specialist jobs and entertainer jobs it seems. To add to this, you don't need every planet to have a lot of specialists or workers. If you luck out on your L-Gate roll and manage to get gray tempest, you can essentially turn it into an anti-crisis fortress with only one way in and out, and a ton of worlds terraformed from the nanite worlds. Then make the claims you want to make and spend the influence. Space warfare. Traits affect a wide variety of areas, from population growth rate to resource output to leader lifespan or even. The trick is to use technology to increase minerals/consumer goods/research efficiency per empire sprawl point. If you try to spawn more than one nation with Sol as their home, only one will spawn. Megastructures in stellaris are similiar to a child thinking how exciting beeing grown up must be, thinking about all the cool things one could do. Alternatively, you could double down on the across-the-board bonus to specialists you get from Fan Egal, and take Meritocracy for a further +10% bonus to specialists. Yes it is worth it. Clone Armies, specially with Clone Ascendant option are limited to 100 pops. Some ppwerful force pressing in from all sides of the galaxy, maybe whatever the scourge were running from. The influence cost is a base of 75, multiplied by the number of hyperlane jumps, including bypasses, between the target systems and the empire's closest owned. Making them samey doesnt seem a good move both from a players, but. Any valuable components and alloys are carefully salvaged. . Makes me wonder about the GDF if you disband the Custodianship. Population, colloquially known as Pops in the game, represent the demographics of each planet. Ruler and Specialist Resource Production +5%. There are 5 types of Federations buildings and you get +1 Envoy from all of them either at level 2 or level 3. Yea they never actualised that damned tooltip, number of pops USED TO increase the starbase cap some versions ago and the tooltip still claims it but it doesnt anymore. #3. Other than the "old" precursors, the Zroni and Baol don't have anomalies where you get the parts, but you find low lvl anomalies that spawn archeology sites in or in proximity around your space. Having my emperor, who allows resettlement and slavery be part of a faction that. Trait picks are number of traits you can have on a pop. 12. Leaders can also be appointed to the council in. They do have some niche use in the very late-game, but generally only because they require less micromanagement. 1 comment. RawCode Jan 3, 2021 @ 8:53am. No one is safe, everything will be attacked and destroyed, it also gets stronger for each threshold of pops it destroys. Normal Robots do Mining and Agriculture, Droids do all Worker and Specialist level jobs (excluding Research) and the more synthetic ones a tier up can do everything, even be sentient, colonize and become leaders if you so give them the rights. 2. With the Siphon, you have 6 monthly sublimate income, which is quite substantial, allowing you to use the beacon more often without having to resort to sacrificing pops. Two of the most powerful planet types in the game: Hive Worlds and Machine Worlds, are locked behind distinct Ascension Perks. This specialist really wants to start as Authoritarian, as stratified economy further reduces CG needs, plus it gives more raw resource production to make up for your taxes, and influence for branch offices (if a Megacorp). First, note that you can give robot pops a trait which gives +15% assembly speed, which helps a little bit. My guess is that the devs made mercenary fleets a little more expensive than regular fleets if you keep them hired all the time to account for the savings that you can get if you only hire them when needed and for the savings you. Even demolish your science, and admin buildings to get more alloys. I checked my new vassal and there's nothing specifying said influence input. Negative modifiers are largely more powerful than positive ones with how Stellaris does math. More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. Unfortunately I don't have an answer for you: Crusader Kings 2 allowed you to directly edit the save game in order to change traits, find province IDs, etc. One of the more expensive traits in the game, the erudite trait doubles the amount of research speed that the intelligent trait provides (20%) whilst increasing the. Where normal empires have an economy policy for giving a 25% bonus to either CG or alloys, and a -25% malus to the other, Gestalts have something better: a +20%/-20% tradeoff between worker drones and complex (specialist) drone output. 05 and the planet capacity one to 1. Micro-managing your citizens is one of the best aspects of planet administration in Stellaris – but it’s also one of the most complex and time-consuming. (Note: patch 3. r/Stellaris. 10) of the game. Naturally you'll want to choose your Rivals carefully, but if another empire has irreconcilable. No. But that is not real tech rush. Gestalt Consciousness empires use nodes rather than council leaders. Before the last update, on my ecumonopolis, the game would fill enforcer jobs according to how much crime there was keeping crime below 20%, now the game doesn't fill enforcer jobs untill every other specialist job on the planet has been filled. Make sure that you get clustered start, or galaxy is crowded, put primitives to 5x, and be a genocider. ago. Stellaris is a sci-fi grand strategy game set 200 years into the future. Clone Armies, specially with Clone Ascendant option are limited to 100 pops. −20% Claim influence cost. Good shield and armor. First Contact. In Stellaris, the economy is based on the production and consumption of resources and services either from a specific planet or throughout the empire. I meant the pre-requisite to get the droid tech, is to have the robot tech. Ever since that time I’ve won a couple more times using a Megacorp. 1. But unfortunately, I could not make it work any more with the main hybrids, just with the main species. Ryuzenshi • 1 yr. In my situation, how can I create more specialists? Last time I've played Stellaris was over a year ago, so the planet mechanics are novel to me, but I get the concept. On normal planets, City Districts unlock a Building slot each. You have to be more deliberate. Stellaris Ultimate Bundle also grants access to the Stellaris Galaxy Edition which features the Digital Collector’s Book, Complete Soundtrack, and original e-book Stellaris: Infinite Frontiers. it makes starting out so much easier to deal with. This reckoning can only be ended by its defeat. it is from the Formless. 192. 10) of the game. Pops will automatically move upwards if there's empty jobs higher up. type or copy-paste this into the console: activate_ascension_perk ap_colossus. The way that worked in 2. g. Then, designate the planet according to whatever resource you're focusing on. The amount of minor artifacts you can get per month is extremely low, with seemingly no way to get additional ones once you have excavated every digsite in your empire, unless you get lucky and get the right relics, which I don't think should be the deciding factor for something like this. Around 20 years into the game, my specialists went into unemployment. 2. Your capital will always, however, have the designation of being your Empire capital and have the associated bonuses. This, there is a perk you can only unlock when you finished some other gigas, like you need to finish the star lifter, at least thats the one i always finish and gives my acces to that perk that gives thins like the penrose sphere ( i think). Over the years since Stellaris first released, there have been lots of expansions and DLC provided that could completely change players' strategies for dominating the galaxy. Once you have the console open, you can enter any of the below codes to get the desired cheat to activate: activate_all_traditions – Activates all Traditions. ). Stellaris is an explore, expand, exploit, exterminate grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. 0. Yes, I play with the standard 2 guaranteed habitable worlds. Maybe a few without obvious weaknesses as well. Fafan Mar 30, 2020 @ 12:50pm. prospect now doesnt really need to focus its empire in certain ways to play (remember the stellaris devs are against min maxing something they constantly show) and bulwarks have a bit more resources to play with. Purifiers mercilessly purge all non main species pops. It would be much better if genetic engineering was instituted as a building project on a planet level. )Galactic Paragons Expansion Features. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I took psionic ascension on my current run. 5%. As with all grand strategy games from Paradox, Stellaris features a large number of mechanics and systems, which can feel overwhelming for those new to Paradox games or grand strategy in general. Only in the very early game. For perks, you want Imperial Prerogative. ago. Beyond that, the rest of the forms of Government are. 1. 51 a day. It's using the same code that CK2 later implemented, but still allowed you to view the file regularly. At 100% happiness and 100% of your population, you can get up to 4 influence per month from them alone. 25: The higher this is, the more new pops will tend to be balanced between enslaved and non-enslaved species New_Pop_Species_Div: 0. I've been building many specialist buildings and, without this knowledge, had no idea why my economy was suddenly dirt low. This is why you must acquire more minerals. In this guide I will show you how you can do exactly the same. A few of those are 23 or 24 size and would make great ecus. and those from an Official are just flat out better and more important. Extra colonist pop, +50% bonus to mining stations, better alloy production, more replicator jobs early on (levels out to old numbers when you get all capital upgrades), and improved energy grid/mineral processor. Meaning that you get 50% less consumer goods worker, than on a specialized planet. War only automatically ends if you and the opponent have 100% exhaustion for 2 years. Instead, wait until all your existing Job slots are full, or with at most 1 or 2 empty, before creating new Jobs. Specialists that are already in specialist strata will not return to workers. (If it simply crashes into Gargantua and stayed, no achievement will be gained) You trusted a fart. Here are our Stellaris tips to help you out. no.